- We’ve fully removed pre-determined rarity from gatherable spawns.
- Previously, when a Legendary resource was harvested, the system would try to respawn another Legendary elsewhere. That’s no longer the case.
- Now, rarity is determined randomly as each gatherable spawns (still influenced by your gear, tools, and buffs). No more resource “musical chairs!"
- Fixed a server worker crash that was impacting stability while players were logging in. You should now spend less time staring at the loading screen and more time adventuring.
- Closed an exploit related to quest rewards. Sorry, sneaky adventurers - this one’s been patched up!
As a reminder, if you come across bugs during Alpha Two testing, please report them to us in-game using /bug.